Forge Hub is a tiny home for free mobile browser games — no app store, no download, open and play.

First game live: Forge Rush, a wave-survival roguelite built for short phone sessions.

This build is a game design test with a proper ending — I’m shipping a complete loop on purpose, then iterating from real play. If you try it, I’m actively looking for feedback on the player experience (pacing, difficulty, upgrades, enemy readability, “one more run” feel, anything that felt off or clicked).


Play now (best on phone):
https://forgehub.fun/forge-rush/?ref=itch

Campaign & zones

  • 10 tiers × 10 stages on a campaign map (100 stages total)
  • Stages labeled like 1.1 → 1.10 — every .10 is a boss wave
  • Clear a stage → unlock the next; pick any cleared/unlocked node from the map
  • Normal waves: timed survival (~30–90s depending on tier)
  • Boss waves: longer fight (~95s), big HP bar, boss + add spawns
  • Difficulty ramps per stage: denser spawns, tankier enemies, harder contact
  • The campaign is meant to conclude — not infinite grind

The loop

  • Survive enemy waves around your forge
  • Earn gold from kills + clear bonuses
  • Spend gold in the Forge shop between runs
  • Beat bosses, unlock tiers, specialize your build

Progression (meta “XP”)

  • No classic XP bar — power comes from permanent gold upgrades
  • Gold stays between runs; death still pays (kills count)
  • Base stats always available: ATK, Esquive, Defense, Vie, Agilité, Intelligence
  • Archetypes (pick 2 max): Cannon · Storm · Bastion · Rogue · Engineer
  • Invest deep in a lane → set bonus at 10 points (Deadeye, Tempest, Iron Wall, etc.)
  • Clearing stages unlocks higher archetype upgrades
  • Full refund / reset anytime if you want to respec

Enemies

  • Spawn from top / left / right edges and chase you (contact damage)
  • New kinds unlock as you push the campaign — same tells, learnable:
  • Grunt — basic chaser
  • Sprinter — frail, fast
  • Weaver — zig-zag approach
  • Brute — slow tank, hits harder
  • Dasher — stalk → windup telegraph → lunge
  • Orbiter — circles then closes in
  • Boss — tanky gold elite + trash adds; immune to nuke wipe

Loot (normal kills only)

  • ♥ Heart (~10%) — heal
  • ⚡ Lightning (~5%) — AoE blast
  • 💥 Nuke (0.5%) — wipe normals on screen

Controls

  • Phone: left-side virtual joystick
  • Desktop: WASD / arrows

Shop

  • Forge — spend run gold on permanent upgrades (free path)
  • Premium (optional, Gumroad)
  • More — redeem Forge Hub key (FR-…) + cloud save


Hub (more games coming):
https://forgehub.fun/?ref=itch

Feedback I want: where it got fun, where it got boring, when enemy kinds clicked (or didn’t), shop pacing / gold feel, and your best wave / dumbest death. Comments welcome — honest > polite.


Updated 11 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
Authorforgehub
GenreAction, Survival
Tagsbrowser, html5, mobile, Roguelite, upgrade, waves
ContentNo generative AI was used

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